THEATRE OF MAGIC
PRICE: $1.00
Reconditioned - Waiting for a home to support restoration and revive this unique machine.

Produced by Bally
Released in 1995


One of only 6,600 units produced, this solid state electronic (SS) machine features 2 flippers, 3 pop bumpers, 2 slingshots, 2 tiger saw multiballs, 3 trunk multiballs, 4 trunk multiballs with vanish lock, 2 magna-save, 1 captive ball, 1 newton ball post, a rotating trunk with magnet and a levitating ball. Maximum 3 buy-in balls per player (operator option). Toys include a magic trunk on playfield that levitates the ball (with magnet) and makes it "disappear" to start multi-ball. The "Spirit Ring", a round magnet which grabs the ball from the left ramp and releases it to the ramp across the playfield. Upper rollovers are hidden from player's view by the ramps, but can be seen with a mirror on the back panel. Concept and design by John Popadiuk, art by Linda Deal (aka Doane), dots/animation by Brian Morris & Adam Rhine with mechanics by Jack Skalon and Ernie Pizarro. Music and sound by Dave Zabriskie and software by Jeff Johnson. Fun fact: Holding the left flipper when pressing the START button initiates a game of Digital Pinball. Holding down the right flipper button when pressing START reveals on the display some useful codes for the Mortal Kombat 3 video game. Also, in John Popadiuks' article in the July 2000 issue of GameRoom Magazine, he stated that all of the prototype games have an Up-post between the flippers (labeled "Magic Post"). Also, he stated this game originally was going to be 'The Magic of David Copperfield' and the playfield design for this theme commenced while pursuing the license. The game was modified when the license did not happen. The game presents four primary objectives, each of which must be completed in order to qualify for the "Grand Finale" wizard mode.
Theatre: Spell THEATRE by shooting the left loop (one letter per shot). Doing so begins a hurry-up countdown, during which a shot into the trunk scores a bonus.
Multiball: Shoot the ramps to spell MAGIC (one letter per shot), then lock two balls by shooting the inner loop and hit the Magic Trunk to begin Theatre Multiball.
Midnight Madness: Repeated shots to the right loop advance the clock one hour at a time, starting from noon. Once it reaches midnight, the Midnight Madness round begins, with the clock running backwards and shots to the Magic Trunk awarding points based on the hour it shows. The clock can also be advanced with a skill shot or as a reward for sending the ball into the basement when the Trapdoor is open.
Illusions: Hit the Magic Trunk three times to rotate it, then shoot a ball into its hole to start one of the following eight modes.
Tiger Saw — Hit the captive ball for various animations of a tiger cutting apart items with a circular saw.
Levitating Woman — Shoot the center ramp for increasing millions.
Trunk Escape — Shoot the Magic Trunk four times to break the chains of a locked trunk.
Spirit Cards — Shoot the inner loops/spinner to award increasing points per spin.
Safe Escape — Shoot the inner loops three times to unlock the safe.
Metamorphosis — Shoot the right ramp to transform the assistant to various animals and score increasing millions.
Strait Jacket — Hit the jet bumpers repeatedly to undo a buckle and escape a straitjacket as spiked walls close in.
Hat Magic — Shoot the Magic Trunk to see different items being produced from a hat.
The Grand Finale requires the player to make 12 ramp, loop, or trunk shots within 60 seconds in order to spell MAGIC THEATRE; each shot awards 50 million, with a bonus of 500 million for completing the mode.

Call Pinball Alley, Rochester, NY for details on the pricing of each restoration and machine. We do not sell machines as is. We do not sell machines as projects or to be restored by another party. These machines are to be restored in house once a home has become available. The price of the restoration will depend on labor and parts.

Images courtesy of Pinball Alley.
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